Exotic Automatic - Weapon Design

Design & Discussion of Mechanics for Exotic Weapons such as Wrist Blades, Knives, Wrist Spikes, Mini Flamethrowers, Stun Gloves, Arm Swords, Retractable Claws, and Exotic Gear & Equipment

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XIPHOIDS
Also known as a Retractable Forearm Dagger, Xiphoid is a class of bladed weapons with a dagger blade that is retractable into a forearm worn wristband or bracer sheath.
Designed for swift and quick surprise attacks. It is notable for being evolved from the Katar and similarities to the Pata, short punching swords with the blade sitting above the user's knuckles.
The Weapon Class of Xiphoid has also expanded to include Wrist Spikes, Wrist Mounted Guns, Flamethrowers, and pretty much any weapon mounted on a hidden or visable wristband.
SINZA LA’FLESH

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DESIGNER & FABRICATOR

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1 Altair's Forearm Dagger-Assassin's Creed on Sat Dec 08, 2007 6:03 pm

SINZA


WEAPONEER
WEAPONEER


Assassin's Creed

This one is pretty new to me. I like the design, seems like it wouldn't be too difficult to make something like it.
Again, the hard part is making it extend and retract.


Here's a trailer for the game shown from the point of view of being inside the knife, showing gears turn and the slides move the blade into place.





The Assassins guild he belongs to also cuts off the ring finger to provide a gap for the blade to extend through. .....I won't be doing that.
So it looks like you have a blade inside a extention piece, which is inside another extension piece, which extends from a wrist harness. A ring a cable system to open and close the whole assembly. But the art for the game is inconsistant, the picture on the right shows one less extention. This would be much easier to make.


My first thought are to put a compression spring behind the blade, and either another behind the extention or sling shot it up from the sides.
Would have to be a manual close. A all gravity version vould work well, just have to jerk your arm to open and close.

I have started to design it. When making knives you start with a cardboard mockup to get a feel for the size and shape of things.
So I've built one with two extentions to see where I can go with it.

I know I can build it, just depends on what design I want to go with.



Last edited by SINZA on Sat Nov 21, 2009 3:31 pm; edited 4 times in total


____________________________________
Shut up and build something!!

Insanity is wasting your life as a nothing, when you have the blood of a killer flowing in your veins.
Insanity is being shit on, beat down, coasting through life in a miserable existence when you have a caged lion locked inside, and a key to release it.
http://www.sinzaknives.com

2 Re: Altair's Forearm Dagger-Assassin's Creed on Mon Dec 10, 2007 2:54 pm

Phyreblade


Weapons Master
Weapons Master
Wow That's a cool vid. I've heard lots of good things about the game, but have yet to play it. I didn't realize that the guild made them cut off their ring finger. Kinda like a Yakuza thing. Pretty cool idea.

Anyway, the weapon is pretty cool. That nested runner design is interesting, allows you to shrink the mechanism housing to a third of the weapons total extended length, but looks like it would be a bear to implement a two way automatic deployment system for it. I don't know if it's a two way system in the game, but if it is, I suppose there is some merit to the ridiculous amount of mechanical doohickeys, pulleys, levers, cams, gears and whatnot that we see in the video...

IRL I'd be happy with just a one way spring loaded blade...

http://thedarkblade.com

3 Re: Altair's Forearm Dagger-Assassin's Creed on Thu Dec 13, 2007 9:06 pm

Vilicus


New Guy
New Guy
Thank you so much for posting that first picture. That really gives me a good idea of how large it is, and actually answers a lot of questions.

As far as similar blades already made, this is the best one by far. http://youtube.com/watch?v=RcEjCUOI-DU

Not really the same, but interesting nonetheless. http://youtube.com/watch?v=GfwAEinCeMk

4 Re: Altair's Forearm Dagger-Assassin's Creed on Thu Dec 20, 2007 10:59 am

Scraleontis


Weapons Master
Weapons Master
I made a 3D design of how I think this thing looks like. I'll send some pics soon. Is it by the way usefull to use gears in the opening and closing system or would that slow it down?

5 Re: Altair's Forearm Dagger-Assassin's Creed on Thu Dec 20, 2007 4:19 pm

SINZA


WEAPONEER
WEAPONEER
Please send pic! What program are you using? I build in SolidWorks myself.

Gears???? Truth is I've never worked with gears. Given it some thought, but as I have little understanding I don't know how to make them useful.
If done right the gears should move at normal speed, but I think anything you add to a design will bog it down. Try to use as few parts as you can, make parts duel function if possible. That said, If geared right that thing could really move!! If you understand how to do that GO FOR IT!!! Show us something new!!

I have a idea on how to build the Creed Dagger, got some new ideas while building the 'SAW blade' (gonna try and finish that this weekend)

I'll build one soon, it's on the evergrowing list (looks like I'm making a wrist crossbow too pirat )


____________________________________
Shut up and build something!!

Insanity is wasting your life as a nothing, when you have the blood of a killer flowing in your veins.
Insanity is being shit on, beat down, coasting through life in a miserable existence when you have a caged lion locked inside, and a key to release it.
http://www.sinzaknives.com

6 Re: Altair's Forearm Dagger-Assassin's Creed on Wed Dec 26, 2007 5:39 am

Scraleontis


Weapons Master
Weapons Master
Ok it has too many parts, the 3D Studio Max model is not done and the textures are shit :flower: . Anyway, I have more idea's how to make it but this is one of them:









7 Re: Altair's Forearm Dagger-Assassin's Creed on Thu Dec 27, 2007 12:58 pm

Desidifer


BladeMonger
BladeMonger
Wow that is an amazing 3D model Scraleontis, any ideas on a locking mechanism or how the finger ring would spring the blades?

8 Re: Altair's Forearm Dagger-Assassin's Creed on Thu Dec 27, 2007 10:23 pm

SINZA


WEAPONEER
WEAPONEER
Wow! That looks really nice. Great job!


I've never really worked with gears, so my knowledge is limited. By looking at your design and with what I know of out-the-front knives I'm wondering if the gears and side teeth would be needed? Don't get me wrong, it's a COOL design and I would love to see it made in a old world style, I think it's called SteamPunk. I'd have to see it built but I'm worndering if adding more moving/interacting parts if it would help it or slow it down?

Maybe a old hand crank to retract/reload? Need to make friends with a watchmaker!!


I like it! Are you going to go with levers or ring cable to open?

Keep designing! I went from playing in Bryce to going to school for Maya CGI animation to building CNC knife parts in Solidworks and having them waterjet cut perfect. Now I can build or animate most anything if I take the time.

Keep it up guys!!! Great Work!!!! cheers cheers cheers


____________________________________
Shut up and build something!!

Insanity is wasting your life as a nothing, when you have the blood of a killer flowing in your veins.
Insanity is being shit on, beat down, coasting through life in a miserable existence when you have a caged lion locked inside, and a key to release it.
http://www.sinzaknives.com

9 Re: Altair's Forearm Dagger-Assassin's Creed on Tue Jan 01, 2008 12:07 pm

Scraleontis


Weapons Master
Weapons Master
Still need to think about a way of retracting but my head is full of ideas now so im sketching it all and im hoping i have time to make it into 3D models and maybe making it myself cos this is such an awesome thing. But im busy with school too alot these times so i dont have that much time. For a retraction mechanism look at how a revolver of a machine gun works. They have those handy systems where you can get lots of inspiration from.

Happy new year by the way. Its 21:02 now here and yesterday i went to bed at 05:00 and i woke up at 15:30 so i feel fuck (would you kindly dont mind my expressive use of language)

http://science.howstuffworks.com/machine-gun5.htm

Here, inspiration.

10 Re: Assassin's Creed Forearm Dagger on Wed Jan 02, 2008 8:52 pm

mhe


New Guy
New Guy
Hey you might want to contact this guy it looks like it got the whole thing.

http://myspacetv.com/index.cfm?fuseaction=vids.individual&videoid=5089323

I want one of these so bad ninja 2 ass kick

11 Re: Altair's Forearm Dagger-Assassin's Creed on Wed Jan 02, 2008 10:50 pm

SINZA


WEAPONEER
WEAPONEER
Yeah, I've chatted with Josh before, he's one of my myspace buddys.

I haven't talked to him in a while and not since this video, so it looks like I need to e-mail him and get him in here.

I know he was working with drawer slides and after looking at a bunch and doing some designs I've decided I'll go a different way.
Drawer slides, at least the ones I looked at, might work for some designs but I see it as adding to much complexity and weak points.
There are other ways to get the same results.
Not sure how he's working the one in the video you linked, I'll see what I can figure out.


____________________________________
Shut up and build something!!

Insanity is wasting your life as a nothing, when you have the blood of a killer flowing in your veins.
Insanity is being shit on, beat down, coasting through life in a miserable existence when you have a caged lion locked inside, and a key to release it.
http://www.sinzaknives.com

12 Re: Altair's Forearm Dagger-Assassin's Creed on Thu Jan 03, 2008 11:27 am

SINZA


WEAPONEER
WEAPONEER
Found some more pics.








ninja star The Japanese version. star sword
[img]

And if I haven't plugged it before Phyreblade’s guide to Altairs retractable blade (From Assassins Creed)

I wanted to see what it looked like if I switched arms and made my SAW arm blade into a wrist blade. Way to big but works just the same. I really need to build the smaller version.....It's coming Ultron



Last edited by on Sun Jan 06, 2008 3:55 pm; edited 3 times in total


____________________________________
Shut up and build something!!

Insanity is wasting your life as a nothing, when you have the blood of a killer flowing in your veins.
Insanity is being shit on, beat down, coasting through life in a miserable existence when you have a caged lion locked inside, and a key to release it.
http://www.sinzaknives.com

13 Re: Altair's Forearm Dagger-Assassin's Creed on Thu Jan 03, 2008 11:26 pm

Straza


New Guy
New Guy
this is just a rough cut of ho i would do it im not shure how to set up locks and to make it like a otf switch blade
any help is aperciated

STRAZA

14 Re: Altair's Forearm Dagger-Assassin's Creed on Fri Jan 04, 2008 3:54 am

Scraleontis


Weapons Master
Weapons Master
I think working with sleeves is too complicated. After all, the designers of this blade wanted to make a nice blade usable in the game, they dont care if it can be recreated in real life.
So I think you can rather recreate it a bit because it is just not possible to make it just like in the game.
The key is to keep it simple. And to figure out how you can extract and retract the blade in one single move instead of first figuring out how the sleeves work because sleeves are complicated if you want to make it on a small schale and the risk of failure is bigger if you put sleeves and gears in.
The way to open up sleeves is to attach them all to eachother and launch the middle part, the blade, with such power that it takes all the sleeves with it. So the sleeves have to be light, which makes the whole blade too fragile to use or the power the blade is launched with must be giant, which is very hard to make on such schale.
So I would first worry about the extraction and retraction mechanism because thats the most important, and if we have a good mechanism for that we can use that mechanism in the Assassins Creed blade.

15 Re: Altair's Forearm Dagger-Assassin's Creed on Fri Jan 04, 2008 10:56 am

Spazm


New Guy
New Guy
Signed up specifically because of this thread.
In regards to sleeves: in my opinion, the closer and more accurate to the original designs you get the better. If it ends up a replica of the ingame blade you should make more of them including the metal adornments and sell them; I'd gladly buy a replica of that blade. Anything you can find out there right now is just cheap imitations; theyre hidden blades alright but they're nowhere near altair's hidden blade, which is where most of them missed the point.

16 Re: Altair's Forearm Dagger-Assassin's Creed on Fri Jan 04, 2008 6:44 pm

SINZA


WEAPONEER
WEAPONEER
"Put a switchblade OTF mech in the Assassin's Creed knife"

O.k....I keep seeing this when I do online searches, I keep seeing it here. Go read my post on how a DAOTF works, if you have more questions ask me.


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

A double action out-the-front automatic knife mechanism will not work with a extra extention. In my opinion.
I have a bunch of DAOTF''s sitting in front of me, I've taken then apart, put them back together, I understand how it works and is constucted.
I have taken apart most know styles of switchblades, I just don't see it happening.

Let's take a look at how Out-the-front switchblades close, single action and double action, so we have a understanding....

Push or Pull. That's all we have. Unless you want to get into Predator motors and electronics we have push or pull.

1.Pull lever: A small tab at end of blade stick out of the handle. To close unlock and pull back on the tab pulling the blade back reloading the spring.

2. Reload Bar: A pin in the blade is set in a groove in a matal straight bar. To close unlock and pull back on bar this pulls pin/blade back and reloads spring.

3. Double Action. To close slide button downward this extends the spring putting pressure on blade. When button is slid all the way it unlocks the blade and the tensioned spring kicks the blade backwards into the back locks.

4. Gravity: To close tip point of upwards and unlock and blade will drop down into handle.

5. Pressure: To close unlock blade/spike and press against hard surface until spring is compressed and blade/spike locks into closed position.

6. Trapdoor: #4&5 combined- a small spring in bottom of handle. To close let blade drop down and use 'trapdoor' tab to push blade down and reload spring.

Ultron skully cylon skully Ultron skully cylon skully Ultron skully cylon skully Ultron


So how do you want it to work??
#1,2 would require a pulling back of the blade
#3 will not retract the extention
#4 is not automatic either way
#5&6 are awkward and are not automatic.

There you go. Look at the design and think about it for a bit.
scratch study scratch study scratch study scratch study Sleep drunken study scratch scratch


Here's how I think i would build the Assassin's Creed Dagger.
I'd make it just like the picture. A sissor jack at the back to extend the case forward half way. That part is easy, hooked to cable ring
Maybe a slingshot effect to move the extention forward, springs either inside the extention or under.
A compression spring to extend the blade.
Lever locks on each section unlocked by movement of cable ring.

Not sure how I'd close it.

I have a idea for a seperate closing system. Not sure if I like it. Would work like this.
Stretch the springs/bungee of closing system and lock.
Load the blade....when ready open the blade.
When ready to close unlatch the closing system.
At this point closing system would need to be manually reloaded. The blade opens and closed but then needs a reload.
Opening spring would have to be very small and weak, just enough to kick blade forward.
Closing springs/elastic would have to be strong enough to close blade and compress opening springs.

Now there's another idea....the sissor jack, or jacobs ladder, at the back of the device.
There just might be a way to sissor jack that extention piece. I don't see it as very strong but it might work...but then you still have the blade to figure out.

If we just got rid of the extention it wouldn't be that hard. Sissor jack or slingshot the case forward on the wristband and shoot out the blade. Simple.
I might even be able to make that extend and retract...but that extra extention piece is just a major pain in the ass!
The more I think about this method the more a pain in the ass it seems to build.

Again, I see a double action wrist blade as being handle and blade. Basically taking a DAOTF and redesigning the handle so it can be strapped on a armband-redesign the button for cable control. That's it. I already have schematics for this and I'm starting to build it in Solidworks. I have a knifemaking buddy with a full CNC shop and he wants to build some OTF's with me this year. One of the first is going to be wrist worn. Sad thing is the more time I spend fuckin around on my forum and on the weapons builds it's time I'm not spending working on my other projects...my patent for the magnetic otf I have to finish in 2 weeks or ask for a extention, my gravity knife digital file for production needs to be done...now, the digital file for wrist blade/spike so my buddy can make a prototype.
After I get a bunch of info and people in here I'll take time off of the forum and just get things done that need to be done. I'm a master procastinator.
I have way too many things going at once and none of them are getting done. I have holes in the forum that need filling like the switchblade and schematic section.
I have made myself too busy Damn it

Little by little.

But my point with the new poll was this. Do you guys want a double action wrist blade or a Assassin's Creed replica?

You're not going to get both in one. I really don't think it's going to happen. Won't stop me from trying, but I know the limitations.

Very few of the Switchblade makers will even take this request seriously...I know...I know these guys. I can honestly say I know most of the top switchblade makers that are out there. Just hangout at 'the swithblade forum' or ' sharper deals forum' long enough and you'll meet the best of the best, and I've been on there for many years. One of the best is helping me with my Styletta gravity knife. I've seen him respond to this question on other forums, most of the switchblade makers out there do not take any of these arm mounted devices seriously. They won't build it for you or even try to design it.
If anything they will point you to me. Most will tell you to drop the idea. So I think you're stuck with me What a Face I'll do my best.

Fact is that the double action wrist blade is going to happen some time this year, it's all a matter of me getting time do design and them my friend to make prototypes. And he's a KILLER knifemaker!! I'll give out his name when I feel it's ok to do so. He makes nice otf's!! So to be honest it will be months before we have anything in hand. But it is being designed. Think Microtech knife on wrist with cable rings.
It won't be extending like Assassin's Creed but it will be real. Once we make the first model, which I see being black and 'tactical' looking, then other designs can be built around the device....nice engraved versions and such. And it won't be small, were looking at about a 9-9 1/2 inch case with a 8 inch blade...roughly.
about this size

looking kinda like this

I'm trying to design it so it can be worn over or under, problem is cable length is different, placement too.
For above I'd like a index finger pull ring to open and ring at the inside of the wrist to pull close.
For below both rings would have to be on sme side.
I could do it the same and you would use index to open and ring finger to close on the above model. Probally what it's going to be.


____________________________________
Shut up and build something!!

Insanity is wasting your life as a nothing, when you have the blood of a killer flowing in your veins.
Insanity is being shit on, beat down, coasting through life in a miserable existence when you have a caged lion locked inside, and a key to release it.
http://www.sinzaknives.com

17 Idea on Altair's hidden blade on Fri Jan 04, 2008 9:38 pm

shaperboy


New Guy
New Guy
I believe it is a strip of metal or something on his small finger, and when he moves it a certain way, the blade snaps forward.
I'm not certain, but I think this is how it works: Altair flicks his wrist in a certain way, and the strip of metal pushes a latch on a gear,
which starts spinning from tension, snapping another latch into place, and the blade snaps out.
He flicks it the opposite way, and the other latch (which was put into place by the opening of the blade) opens, spinning it the opposite way,
and locking the blade back into it's sheath.

I'm not sure how the tension part works, maybe tightly wound metal cord, or some sort of catapult type system....

18 Sleeve for blade on Fri Jan 04, 2008 9:47 pm

shaperboy


New Guy
New Guy
Also, I think the sleeve to make it longer is simply the same thing, only the force of propelling
the sleeve snaps the blade into place, then the blade is retracted, snapping the sleeve into place.
This thing probably failed a few times during use! Wink

19 pen on Fri Jan 04, 2008 10:28 pm

headhunter1213


New Guy
New Guy
for the locking mechanism think of a clicker pen.take one apart for inspiration.I have a hard time putting ideas into word but a spring when tensioned has a natural tendency to twist and or retract.and using that could give a simple locking mechanism through slots and to unlock it use a finger pull to put a knob back into the slot so the spring could retract the blade.

20 Re: Altair's Forearm Dagger-Assassin's Creed on Sat Jan 05, 2008 12:46 am

Straza


New Guy
New Guy
i would say 2 cables then one for in one for out
it never sead in the game that there couldnt be 2 besides all we have to go on is the pics so if you add a secound one realy hows gona know
i say go for 2 and maby first design the blade then later after that is good add the sleeves as a secound project
thats my idea
here is an idea
set it up all to one locking and unlocking system and set up the spring and retraction in another system still that comes down to 2 cables
or so when you pull the cable half why it unlocks when pulled all the why the spring will kick
i dont know how to do it
i cant draw it easaly i do the whole trail and error thing sorry
and i dont have a otf switch blade yet or the money to make mistakes so

21 Re: Altair's Forearm Dagger-Assassin's Creed on Sat Jan 05, 2008 3:02 am

SINZA


WEAPONEER
WEAPONEER
Damn....I might have just figured it out. wolvie

I'm sitting here working hard Hmmmm figuring out complicated equations lightsaber and it came to me...

I think I have a way to do it and it's simple and staring us right in the face.

Pull the cable and the whole thing slides open ... release cable and it all slides closed.
Would be sturdy, not locked but strong enough for any of us to play with.
Would be fast.

And I can make it look and work just like the picture.....I think. scratch
I built a little something to test my idea and yeah, it's simple.
Not going to be easy to build, lots of parts, but the idea is simple and it can be built.

Damn! Damn it I was way overthinking it. Making harder than it really is. boom

Damn, I have to go shopping and get some parts. My Goblin Rippers might have to wait to be linked up...

I have a plan and I think it might really work. crossed fingers


____________________________________
Shut up and build something!!

Insanity is wasting your life as a nothing, when you have the blood of a killer flowing in your veins.
Insanity is being shit on, beat down, coasting through life in a miserable existence when you have a caged lion locked inside, and a key to release it.
http://www.sinzaknives.com

22 Re: Altair's Forearm Dagger-Assassin's Creed on Sat Jan 05, 2008 9:32 am

Phyreblade


Weapons Master
Weapons Master
OK, I think you have me stumped. If you're thinking what I think you're thinking I'm having a hard time visualizing how it's gonna work. Only way I can think of is with levers or gears/cams to internally amplify the cable draw distance. I humbly await Pics!!! Wink

LOL, as I read your last post the song from TMNT popped into my head:

Go Sinza, Go Sinza, Go! Damn it
Go Sinza, Go Sinza, Go! Damn it
Go Sinza, Go Sinza, Go! Damn it
GO! Go! Go! Go!

Xiphoid, Xiphoid Rap. wolvie
Xiphoid, Xiphoid Rap. wolvie
Xiphoid, Xiphoid Rap. wolvie
A! C! Blade GO! ninja star

ROFL...

Pls excuse my early morning hunger delirium... :)

http://thedarkblade.com

23 Re: Altair's Forearm Dagger-Assassin's Creed on Sat Jan 05, 2008 1:33 pm

Spazm


New Guy
New Guy
The one Altair uses is partially gravity based, I believe. When he opens his hand up wide, it pulls the ring on his finger, unlocking the gears and allowing the blade to fall forward as far as it can. When he clenches his fist closed again, the gears lock and the blade is locked. To retract, there would need to be some kind of system... Possibly slowly releasing the ring allows the blade to fall out, but quickly pulling the ring (and potentially a few times in reality to make it work) would spin the gears and pull the blade back in. Like, have the pin that pulls out to free the gears be ridged, so that when pulled quickly it spins the gear backwards, but when simply and lightly pulled it slides out and allows the gear to spin freely.... though such a design could easily break from use, as the pin could erode, or something of that nature. I don't know. But if you're going for "works perfectly like in the game" or "looks perfectly like in the game but maybe has to use a slightly less automated retraction process (like putting hand up, releasing lock with finger and allowing blade to fall in)", I would say make it the replica. As long as the blade comes out, and can go back in without the use of your other hand, its automatic enough to surpass anything else out there trying to replicate Altair's blade.

24 Re: Altair's Forearm Dagger-Assassin's Creed on Sat Jan 05, 2008 3:44 pm

Devilblade


BladeMonger
BladeMonger
ok so im a little new to this but i have tried to make one of these and i can tell that it isnt gravity based. the video of the mechanism is one of the very first trailers for assassins creed, so the idea could have chaged a bit. also iin one of the cut-scenes in the game Altiar has his hand pointing up and still pops the blade out. so if it was gear controlled the gears would have to be on circular springs. i was thinking that a gear system would work. the auto retract mechanism would work if you could wind it like a clock. big grandfather clocks can lift those big weights up and down because the clock has an automatic winding system run by a battery, or some other power source.
also props to sinza on the locking cable idea. it seems so much easier.

25 Re: Altair's Forearm Dagger-Assassin's Creed on Sun Jan 06, 2008 11:35 am

Phyreblade


Weapons Master
Weapons Master
Agreed, Altairs blade is definitely not gravity based. There are lots of movies and artwork that shows it is spring loaded, and the fact that he has deployed and retracted it in both the upwards facing as well as downward positions indicate that it is spring loaded in both directions. But, so far as actually implementing a game accurate implementation, of Altairs blade, I do believe Sinza is on the right rack. And he is right, the solution was staring us right in the face the whole time... :) What a Face

http://thedarkblade.com

26 Re: Altair's Forearm Dagger-Assassin's Creed on Sun Jan 06, 2008 1:10 pm

billsykes


Weapons Master
Weapons Master
Gaw'on Sinz! cheers

27 2 cables? on Sun Jan 06, 2008 5:58 pm

shaperboy


New Guy
New Guy
Okay does anyone remember those cars that you roll backwards and it winds up, and you release
it shoots forward for a while? I think that is the basic principle. His finger pulls something and releases
a wound up something or other, it shoots out and locks. Someone said maybe 2 cables would work,
so maybe he just pulls it again for the other cable to spin it back and wind up the other one all over again.

I can't imagine how much the makers of Assassins creed are laughing at our attempts!
They probably couldn't make one themselves, just found an idea and made it animated! tongue


With our combined brainpower, we can help Sinza do this! scratch

What we need is a professional graphics guy to try to animate these things and see if they make sense!

28 Re: Altair's Forearm Dagger-Assassin's Creed on Sun Jan 06, 2008 7:21 pm

SINZA


WEAPONEER
WEAPONEER
shaperboy wrote:What we need is a professional graphics guy to try to animate these things and see if they make sense!


I used to animate in Maya and I can build in Soildworks for CNC files. So I can do all that, but it takes time and time is better spent building in real materials, for me at least. I used to be really fast at building in Maya and my speed is ok in solidworks, but as I used to build on the fly I now do detailed schematics on grid paper then design off that. Grid paper is the way to go for drawing out designs.

A gravity wrist blade would be easy and I need to just build one so I can show that.
A double action wrist blade is being desiged, see post a few messages above.
A single action wrist blade, just shoots out and has manual retraction, is also fairly easy. Kinda like the SAW blade but better designed.

A sectioned extending device like Assassin's Creed Dagger can be built. I'm sure someone with better machine skills could put me to shame in building a model.
I have a couple ideas on how to build it and most I don't like for different reasons. Strength, ease of use, retraction.
I have another design I started building this weekend and working on right now. It will take some tinkering but I think I can build it.
It might take building this model then making another and another, but I 'might' have figured it out. No promises, but maybe.
It would be so much easier to do it one of the other ways. I think my new design will work, I just need to build all the pieces and then troubleshoot.
It's getting there.


____________________________________
Shut up and build something!!

Insanity is wasting your life as a nothing, when you have the blood of a killer flowing in your veins.
Insanity is being shit on, beat down, coasting through life in a miserable existence when you have a caged lion locked inside, and a key to release it.
http://www.sinzaknives.com

29 Re: Altair's Forearm Dagger-Assassin's Creed on Mon Jan 07, 2008 8:34 am

Scraleontis


Weapons Master
Weapons Master
[quote="SINZA"]
Pull the cable and the whole thing slides open ... release cable and it all slides closed.
Would be sturdy, not locked but strong enough for any of us to play with.
Would be fast.


Haha :lol!:
I alreay thought some days ago that these problems are always easy to solve if you don´t think to much Razz
This is indeed really fast!

Can you post a little drawing or something to make it more clear please?
Because I don't know if you really pull the blade out with the cable or if it releases a spring or something.

But great idea!

Thy should look in front of your nose before you look at the horizon.

30 Re: Altair's Forearm Dagger-Assassin's Creed on Mon Jan 07, 2008 8:43 am

Scraleontis


Weapons Master
Weapons Master
shaperboy wrote:

What we need is a professional graphics guy to try to animate these things and see if they make sense!


Well look who's here! ninja 3 yipee

I am not a 3D Studio Max God and surely not professional but I could off course try to model the designs.

If I have some clear sketches/drawings/blueprints of the desired weaponry I think I can create them fully textured in 3D (and yes they do look better than the model from the AC-blade above). And I just learned animating so I could give it wings and let it fly around.
The best thing is to have 3D Studio Max yourself Sinza but off course I could make .avi video about the model but that wouldn't be as efficient as a 3D model which you can take a part.

31 Re: Altair's Forearm Dagger-Assassin's Creed on Mon Jan 07, 2008 10:37 am

Scraleontis


Weapons Master
Weapons Master
headhunter1213 wrote:for the locking mechanism think of a clicker pen.take one apart for inspiration.I have a hard time putting ideas into word but a spring when tensioned has a natural tendency to twist and or retract.and using that could give a simple locking mechanism through slots and to unlock it use a finger pull to put a knob back into the slot so the spring could retract the blade.


But if i understand you right, you want to use one spring's force to extract and to retract the blade? The problem is that there are springs made for pulling-force-absorbtion and pushing-force-absorbtion. I dont know if there are springs which can do that both.
An extracted spring has the tendency to retract but if you put it under force continuously, it will lose this tendency and take a new shape.

32 Re: Altair's Forearm Dagger-Assassin's Creed on Mon Jan 07, 2008 11:33 am

Scraleontis


Weapons Master
Weapons Master
I am jumping up and down on my seat dear guys; I found the solution!!!!!!!!!!!!!!!!!!!!!!!
Thanks to the solution of Sinza! I started off with that idea and came to this! It can be locked!
Here you guys go:




How it works:

The spring is not behind the blade but wrapped around it (dont know if its possible but thats not the main problem) so when the spring is relaxed, the blade is automaticly held on its place, closed, so no problems with the blade gliding out.
Then you pull the cable which is (not drawn) in front of the blade so you pull the blade out.
On the side of the blade's base there are two little pieces of metal which hold the blue rectangle, this blue rectangle is something rubber-like. In any way something which can let the green metal piece move a bit.
Everything which is marked green is elevated. So an inch or so higher. Now when you pull the blade out, the green things get bended to the inside by the green ramp. At the end of the green ramp they click back into place (so the blue rubber-stuff pushes them outwards again), the other metal pieces prevent the green sliding-things to slide too far.
Now the blue rubber-stuff is relaxed and the green sliding blocks are in between the end of the ramp, which prevents the blade from closing when you stab something.

The blade is now locked.

The green sliding things are now stuck between the tiny ramp in front of them and the rear-side of the big ramp which they went over already behind them.
Now when you pull the cable again a little big and the rubber-things make use of their flexibility to let the green sliding blocks pass the small ramp. Then after that ramp the green blocks fall in some kind of opening and the spring pulls them back through the little curved opening.
The pink dot represents a pivot point. Here the lower half of the first bigger ramp can open. It opens only to the inside so when the sliding thing approaches it wont get blocked.
Then the sliding thing is back in the main blade-opening and the spring pulls the rest inside.

This is the basic idea. I hope you like it.

33 Re: Altair's Forearm Dagger-Assassin's Creed on Mon Jan 07, 2008 12:15 pm

Devilblade


BladeMonger
BladeMonger
shaperboy wrote:Okay does anyone remember those cars that you roll backwards and it winds up, and you release
it shoots forward for a while? I think that is the basic principle. His finger pulls something and releases
a wound up something or other, it shoots out and locks. Someone said maybe 2 cables would work,
so maybe he just pulls it again for the other cable to spin it back and wind up the other one all over again.

What we need is a professional graphics guy to try to animate these things and see if they make sense!


what if the blade was attached to a cable on the back and that cable went through a spring that made it fire. the force of the spring moving the blade would cause friction winding up a motor that would pull the cable and blade back in. scratch
this entire idea is kinda like thinking of perpetuall energy devices. this woud be able to go for a while but would beckme weaker after each use and would have to be "rewound" mabey....

we need the guy who made that animation of the mechanism in that one trailer...

34 Re: Altair's Forearm Dagger-Assassin's Creed on Mon Jan 07, 2008 1:20 pm

SINZA


WEAPONEER
WEAPONEER
Very Happy Keep thinking guys Very Happy

O.k. I'll answer without doing all the quote thingys.

Can I post a picture? I could but for right now I want to work on it and see if I can get it from idea to working model.
I already started building so I'll see what I learn.
I'll tell you guys but for now I want you to keep brainstorming. I love seeing all these ideas even the far fetched ones.
What can I say about it.....it just might be legal...the blade is not opened by illegal methods.

I've given hints in other post if you pay attention to what I'm saying. It is right in front of you.

I may be wrong and it might not work, but it looks like it will and prototypr #1 is taking shape...rough shape..but shape none the less.


The green colored design look just like a OTF knife patent from...I think the early 1900...Baron Von Wolfensomething.....I'll have to dig through my patents and put more in the patent and schematics section. Good work. It's been done but that just means that you're thinking like the pros!!!!

I'm impressed guys!! big guns Good ideas or crazy ideas this is why I brought you all here....ideas!!!

Todays advice:....keep it simple. As simple as you can. as few parts as you can. Don't be afraid to add levers and gears and other parts, but don't make it over complicated.
Go to the patent office websight and look at patents. If you want to know how that little pen clicker works go find the patent.
They show you the best way to build things.


And try this, this is where I start...

take the picture of the device and open it in picture viewer that has a zoom.
Zoom picture until the hand is life size- the size of your hand.
Make a tracing paper trace of the whole knife, you will need two sheets taped.
Draw the device as it looks in the picture life size as best you can. Put in all details you can see and draw.
Order pizza and take cardboard box and cut out life size parts, hold with duct tape.
Make rectangle armband, hold with duct tape.
Cut out blade, cut out rectangle and wrap around blade-this is the extention.
Cut out rectangle and wrap around extention, tape- this is the case.
Slide blade into extention and extention into case, tape onto armband retangle.

Now......
Now you can look at what size it is and turn it around in your hand and see the size of things.
Tape it onto your wrist and look at the pictures and your new full size schematic you drew on paper.
Find a keyring and tie a string to it and run the string down the side and put ring on finger.
Get a feel for what you are trying to make.
I made one and it helps to have a full size model to at least know what you're trying to go for.

Cardboard and duct tape you can make anything!!

But my point is start building even if you don't know what you are building. Make a cardboard model and think about what might make it move.
Drawings a 1000% wonderful, but if you can cut out a cardboard blade you are one step closer to making the real thing.
You're making something instead of just thinking about making something.


____________________________________
Shut up and build something!!

Insanity is wasting your life as a nothing, when you have the blood of a killer flowing in your veins.
Insanity is being shit on, beat down, coasting through life in a miserable existence when you have a caged lion locked inside, and a key to release it.
http://www.sinzaknives.com

35 Re: Altair's Forearm Dagger-Assassin's Creed on Mon Jan 07, 2008 4:44 pm

Dante Redgrave


New Guy
New Guy
Hey guys. I'm new to the forum for posting, but I come here often for ideas on new material. I've been working on my own version of Altair's blade using ideas from this thread. But, I did come up with an idea thats still in the works, but the schematics for it seem on key. I would be using not one, but TWO gear sets from those little snow globes that you see during christmas, the kind with the knob at the bottom you turn for music? You have one gear set at the top turning clockwise, and the other at the base turning counter clockwise. You would have to fully wind the top it on the first go around, but the idea is that the blade going forward would wind the other gear set, and a lock would stop it in place when it was fully extended. Another pull on the string or whatever you use for the activation would remove the lock, thusly cause gear that was wound from the other gear dropping the blade to make it go back up, and would wind the top gear again. I watched the trailer several times to try and figure out if this is how Altair did it, and it seems like the most logical way to me. After I try it once or twice, I'll be sure to let you guys now, but yes, thats my idea for it, and Im going to try it out the best I can.

36 Re: Altair's Forearm Dagger-Assassin's Creed on Mon Jan 07, 2008 6:13 pm

Devilblade


BladeMonger
BladeMonger
Dante Redgrave wrote:Hey guys. I'm new to the forum for posting, but I come here often for ideas on new material. I've been working on my own version of Altair's blade using ideas from this thread. But, I did come up with an idea thats still in the works, but the schematics for it seem on key. I would be using not one, but TWO gear sets from those little snow globes that you see during christmas, the kind with the knob at the bottom you turn for music? You have one gear set at the top turning clockwise, and the other at the base turning counter clockwise. You would have to fully wind the top it on the first go around, but the idea is that the blade going forward would wind the other gear set, and a lock would stop it in place when it was fully extended. Another pull on the string or whatever you use for the activation would remove the lock, thusly cause gear that was wound from the other gear dropping the blade to make it go back up, and would wind the top gear again. I watched the trailer several times to try and figure out if this is how Altair did it, and it seems like the most logical way to me. After I try it once or twice, I'll be sure to let you guys now, but yes, thats my idea for it, and Im going to try it out the best I can.
sorry to burst your bubble but this goes back to my perpetuall energy and motion devices idea. when the first se of gears moves to wind the seond set it loses too much energy for the reverse to happen. and thus with each activation the mechanism will get weaker.
however if you create one gear set that turns a set of gears one direction and a gear on a pivot adds one gear to the system to move it in the opposite diretion you would only have to us eone motor.
think of it like an old cassette player. the motor to spin the tape only ever spun one direction. but it can spin the tape either way.
though good idea but perpetuall anergy is only possible in a perfect environment.


also i noticed something what is the mystery ring on this photo?

37 Re: Altair's Forearm Dagger-Assassin's Creed on Mon Jan 07, 2008 8:33 pm

Dante Redgrave


New Guy
New Guy
The ring is the activation for the wrist blade. Its around his pinky and when he pulls it the plade is supposed to come out and go in. Though I'm not quite sure how half of it works yet...

38 Re: Altair's Forearm Dagger-Assassin's Creed on Tue Jan 08, 2008 3:20 am

Devilblade


BladeMonger
BladeMonger
Dante Redgrave wrote:The ring is the activation for the wrist blade. Its around his pinky and when he pulls it the plade is supposed to come out and go in. Though I'm not quite sure how half of it works yet...

i know that but in the one picture there looks to be a second ring.
i believe that there are 2 rings. one to activate the release, and a second that when pulled it re-winds the mechanism and retracts the blade.
mabey like the wind-up motor a few posts above
scratch

39 Re: Altair's Forearm Dagger-Assassin's Creed on Tue Jan 08, 2008 8:26 am

Scraleontis


Weapons Master
Weapons Master
[quote="SINZA]The green colored design look just like a OTF knife patent from...I think the early 1900...Baron Von Wolfensomething.....I'll have to dig through my patents and put more in the patent and schematics section. Good work. It's been done but that just means that you're thinking like the pros!!!!
[/quote]


Yippy Very Happy And im only 15! A long knife-making career is awaiting me knife in head knife in head

40 Re: Altair's Forearm Dagger-Assassin's Creed on Tue Jan 08, 2008 8:29 am

Scraleontis


Weapons Master
Weapons Master
By the way IF You have a good prototype can you please post pictures from that if you want to??? I could make it into 3D and post pics of that and those will be clearer and we could evaluate from your idea's. And me modelling saves you time Laughing

41 Re: Altair's Forearm Dagger-Assassin's Creed on Wed Jan 09, 2008 11:30 am

Scraleontis


Weapons Master
Weapons Master
Ive got it.

I have the idea in my head, I made a drawing and Im almost done with my 3D Model of it. I did two days over it, thinking and creating. Now I have it. I made drawings from every perspective and I can't think of any problem.
It has a lot of terribly tiny parts and it will be a giant challenge but it is Possible and it is possible with my design.
Go get crazy everyone, and enjoy of the last night with the pain in the ass Sinza. AS FAR IS I KNOW everything works. The sleeves work perfectly and the blade works perfectly.
Train your steady hand and buy a Dwarf-Dremel cos you'll need it.
Tomorrow it is done and you can sit in front of your screens money shot because it will stun you.
Now I'm gonna make homework.

42 Re: Altair's Forearm Dagger-Assassin's Creed on Wed Jan 09, 2008 8:00 pm

SINZA


WEAPONEER
WEAPONEER
wondering what ya got???

If it's the same as mine I'm gonna crack up Laughing I''l put down two letters. 'SJ' we'll see if it matches.

You'll see the new design soon enough, I'll put some work into it this weekend.

"enjoy of the last night with the pain in the ass Sinza"

Ahhhh yesss. I remember being 15.

About 25 years ago.ass kick


____________________________________
Shut up and build something!!

Insanity is wasting your life as a nothing, when you have the blood of a killer flowing in your veins.
Insanity is being shit on, beat down, coasting through life in a miserable existence when you have a caged lion locked inside, and a key to release it.
http://www.sinzaknives.com

43 Re: Altair's Forearm Dagger-Assassin's Creed on Thu Jan 10, 2008 10:57 am

B2RnB


Xiphoid Fanatic
Xiphoid Fanatic
Devilblade wrote:
Dante Redgrave wrote:The ring is the activation for the wrist blade. Its around his pinky and when he pulls it the plade is supposed to come out and go in. Though I'm not quite sure how half of it works yet...

i know that but in the one picture there looks to be a second ring.
i believe that there are 2 rings. one to activate the release, and a second that when pulled it re-winds the mechanism and retracts the blade.
mabey like the wind-up motor a few posts above
scratch


sorry to disappoint, but those are just CONCEPT sketches, two quite different ones too. so yeah, just two different ideas they were working with when creating the game. the one without the full "pinky gauntlet" being the one made later and what they seem to let stick with the end result in the game

44 Re: Altair's Forearm Dagger-Assassin's Creed on Fri Jan 11, 2008 4:56 pm

Devilblade


BladeMonger
BladeMonger
ok just wonderin if we could see that design, or at least a description of it, but i can wait a little longer.

anyway im going to upload my sketches for the design....once i get a scanner....but they are quite detailed and should be very helpful to actually build or get those creative juices flowing Very Happy

45 Re: Altair's Forearm Dagger-Assassin's Creed on Sat Jan 12, 2008 6:55 am

Scraleontis


Weapons Master
Weapons Master
You should get one of those WACOM drawing tablets devilblade, I have one and I can draw on the pc as I can draw normally bounce

46 Re: Altair's Forearm Dagger-Assassin's Creed on Sat Jan 12, 2008 8:33 am

Devilblade


BladeMonger
BladeMonger
actually i already have one of those Laughing
but redrawing my scematics would be a pain in the ass to do.

47 Re: Altair's Forearm Dagger-Assassin's Creed on Sat Jan 12, 2008 10:15 am

Scraleontis


Weapons Master
Weapons Master
Here you go, I hope you all like it, it doesnt have the nice look from AC but this is just the basic, also there are some problems with the opening cables but thats for you to figure out.




















48 Re: Altair's Forearm Dagger-Assassin's Creed on Sat Jan 12, 2008 10:29 am

billsykes


Weapons Master
Weapons Master
Very impressive Bruv thanks for sharing :)

BillSykes big guns

49 Re: Altair's Forearm Dagger-Assassin's Creed on Sat Jan 12, 2008 10:44 am

Devilblade


BladeMonger
BladeMonger
very awesome
but i have one question... what makes the blade go out? Shocked

50 Re: Altair's Forearm Dagger-Assassin's Creed on Sat Jan 12, 2008 10:58 am

Scraleontis


Weapons Master
Weapons Master
The cable with the ring. You pull it, the two gears make sure you only have to use your finger a little bit and the other cable is attached to the base of the blade. There are some problems with that but I can't figure out how to make that part work perfectly. affraid
My aim was to solve the locking system.
And I succeeded with that What a Face

By the way Sinza can you get us a rank too? Laughing One of those things which represent your coolness because you post many comments Razz

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